In Praise of Randomness

Random elements are a design tool used in many video game plots and progressions, whether it be procedurally generated enemies or quests, or large-scale reordering of the game logic. There are similar, but different, dynamics in tabletop role-playing games’ use of dice and random generation tables. Why does randomness in game progression work? What are the consequences when it doesn’t? How do random plots change the way players experience agency in the game?

December 18, 2021 - 4:00 pm EST

Location: Calvert Room
Type: Panel
Tags: Gaming
On Site Only
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